当前位置:flash课件吧→FLASH8.0教程→ flash cs3视频教程 flashcs3教程 flash cs3教程下载 flashcs3视频教程 flash cs3 pro教程 flash cs3教程网 flash cs3 实例教程 flashcs3教程下载 flash cs3教程 pdf flash cs3按钮教程

我站原创视频教程,网上视频教程学校,仅需要一个耳机+远程即可完成所有教学任务。

题 目:用纯AS写滚动条

 

 

前两个星期抽时间看了看一直很感兴趣却没时间研究的XML类和绘图API
觉得也没之前想象的那么神秘:)

用了三个晚自习的时间用AS1.0写了这个纯AS+XML的滚动条,算做练习吧。
请高手多多指教!

下面是所有的AS代码:

//%%%%%%%%%%%%MC类自定义方法%%%%%%%%%%%%//
//——————绘图方法————//
//三角型方法
MovieClip.prototype.sanjiaoxing = function(zuobiao1, zuobiao2, zuobiao3, bangzhi, yanse, toumingdu) {
this.lineStyle(bangzhi, yanse, toumingdu);
this.moveTo(zuobiao1.x, zuobiao1.y);
this.lineTo(zuobiao2.x, zuobiao2.y);
this.lineTo(zuobiao3.x, zuobiao3.y);
this.lineTo(zuobiao1.x, zuobiao1.y);
};
//宽高矩形法,根据初始点坐标和宽与高确定矩形。x,y为初始点坐标,kuan和gao为矩形的宽和高。
MovieClip.prototype.changkuanjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
this.lineStyle(bangzhi, yanse, toumingdu);
this.moveTo(x, y);
this.lineTo(x+kuan, y);
this.lineTo(x+kuan, y+gao);
this.lineTo(x, y+gao);
this.lineTo(x, y);
};
//中心点矩形法,根据中心点的坐标和宽与高确定矩形。x,y为中心点坐标,kuan,gao为矩形的长和宽。
MovieClip.prototype.zhongxinjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
this.lineStyle(bangzhi, yanse, toumingdu);
this.moveTo(x-kuan/2, y+gao/2);
this.lineTo(x+kuan/2, y+gao/2);
this.lineTo(x+kuan/2, y-gao/2);
this.lineTo(x-kuan/2, y-gao/2);
this.lineTo(x-kuan/2, y+gao/2);
};
//————定位方法————//
MovieClip.prototype.dingwei = function(x, y) {
this._x = x;
this._y = y;
};
//————上色方法————//
//定义一个获取颜色值,并把它转化成16进制的函数
//获取颜色值的后六位,使此方法可以同时满足“#FFFFFF”和“0xFFFFFF”两种格式的颜色值
function jinzhizhuanhuan(yansezhi) {
var yansezhi = yansezhi.substr(-6, 6);
return parseInt(yansezhi, 16);
}
Color.prototype.shangse = function(yansezhi) {
this.setRGB(jinzhizhuanhuan(yansezhi));
};
MovieClip.prototype.shangse = function(yansezhi) {
var linshi_color = new Color(this);
linshi_color.shangse(yansezhi);
};
//%%%%%%%%%%%加载XML文档%%%%%%%%%%%%%//
gundongtiao_XML = new XML();
gundongtiao_XML.ignoreWhite = true;
gundongtiao_XML.load("gundongtiao.xml");
gundongtiao_XML.onLoad = function() {
var jiedianlujing_XML = gundongtiao_xml.firstChild.childNodes;
//滚动条背景参数
with (jiedianlujing_XML[0]) {
var gundongtiaobeijingse = jinzhizhuanhuan(attributes["背景色"]);
var gundongtiaotoumingdu = attributes["背景透明度"];
var gundongtiaobiankuangse = jinzhizhuanhuan(attributes["边框色"]);
var gundongtiaobiankuangtoumingdou = attributes["边框透明度"];
var gundongtiaobiankuangcuxi = attributes["边框粗细"];
var gundongtiaokuan = attributes["宽"];
}
//方块参数
with (jiedianlujing_XML[1]) {
var fangkuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
var fangkuaitoumingdu = attributes["背景透明度"];
var fangkuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
var fangkuaibiankuangtoumingdou = attributes["边框透明度"];
var fangkuaibiankuangcuxi = attributes["边框粗细"];
}
//三角参数
with (jiedianlujing_XML[2]) {
var sanjiaoyuanshise = jinzhizhuanhuan(attributes["原始色"]);
var sanjiaohuodongse = jinzhizhuanhuan(attributes["活动色"]);
//记录下原始色和活动色,以备在“上”,“下”按钮中使用
jiluyuanshise = attributes["原始色"];
jiluhuodongse = attributes["活动色"];
var sanjiaotoumingdou = attributes["透明度"];
}
//滑块参数
with (jiedianlujing_XML[3]) {
var huakuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
var huakuaitoumingdu = attributes["背景透明度"];
var huakuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
var huakuaibiankuangtoumingdou = attributes["边框透明度"];
var huakuaibiankuangcuxi = attributes["边框粗细"];
}
//先根据文本域的高确定滚动条的高
gundongtiaogao = wenben_txt._height;
////////////中心法绘制滚动条背景矩形条
createEmptyMovieClip("gundongtiao_mc", 1000);
gundongtiao_mc.beginFill(gundongtiaobeijingse, gundongtiaotoumingdu);
gundongtiao_mc.zhongxinjuxing(0, 0, gundongtiaokuan, gundongtiaogao, gundongtiaobiankuangcuxi, gundongtiaobiankuangse, gundongtiaobiankuangtoumingdou);
gundongtiao_mc.endFill();
//根据文本域的位置确定滚动条位置,使其紧贴在文本域的右端
gundongtiao_mc.dingwei(wenben_txt._x+wenben_txt._width+gundongtiao_mc._width/2, wenben_txt._y+wenben_txt._height/2);
/////////中心点矩形法绘制滚动条上下按钮
//////绘制上按钮背景方块
gundongtiao_mc.createEmptyMovieClip("shangfangkuai_mc", 1);
gundongtiao_mc.shangfangkuai_mc.beginFill(fangkuaibeijingse, fangkuaitoumingdu);
gundongtiao_mc.shangfangkuai_mc.zhongxinjuxing(0, 0, gundongtiao_mc._width, gundongtiao_mc._width, fangkuaibiankuangcuxi, fangkuaibiankuangse, fangkuaitoumingdu);
gundongtiao_mc.shangfangkuai_mc.endFill();
//定位上按钮背景方块
gundongtiao_mc.shangfangkuai_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
//////绘制上按钮三角形
gundongtiao_mc.createEmptyMovieClip("shangsanjiao_mc", 2);
//中心点法绘制三角形
//首先定义一个因子,此因子等于正三角形中心到各顶点的距离,用来定位三角形各顶点的位置。
var yinzi = gundongtiaokuan/3;
var zuobiao1x = -1/2*Math.pow(3, 1/2)*yinzi;
var zuobiao1y = 1/2*yinzi;
var zuobiao2x = 1/2*Math.pow(3, 1/2)*yinzi;
var zuobiao2y = 1/2*yinzi;
var zuobiao3x = 0;
var zuobiao3y = -yinzi;
var zuobiao1 = {x:zuobiao1x, y:zuobiao1y};
var zuobiao2 = {x:zuobiao2x, y:zuobiao2y};
var zuobiao3 = {x:zuobiao3x, y:zuobiao3y};
gundongtiao_mc.shangsanjiao_mc.beginFill(sanjiaoyuanshise, sanjiaotoumingdou);
gundongtiao_mc.shangsanjiao_mc.sanjiaoxing(zuobiao1, zuobiao2, zuobiao3, 1, 0x000000, 0);
gundongtiao_mc.shangsanjiao_mc.endFill();
//定位上三角形
gundongtiao_mc.shangsanjiao_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
//////复制上按钮背景方块和三角形,并定位于下方
//复制下方块
gundongtiao_mc.shangfangkuai_mc.duplicateMovieClip("xiafangkuai_mc", 3);
//定位下按钮背景方块,这里的Y坐标加一,是为了让下方块跟文本框底部对齐!
gundongtiao_mc.xiafangkuai_mc.dingwei(0, Math.floor(gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2)+1);
//复制下三角形
gundongtiao_mc.shangsanjiao_mc.duplicateMovieClip("xiasanjiao_mc", 4);
//旋转180度
gundongtiao_mc.xiasanjiao_mc._rotation = 180;
//定位下三角形
gundongtiao_mc.xiasanjiao_mc.dingwei(0, gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2);
///////////绘制滑块
//长宽矩形法绘制滑块矩形
gundongtiao_mc.createEmptyMovieClip("huakuai_mc", 5);
gundongtiao_mc.huakuai_mc.beginFill(huakuaibeijingse, huakuaitoumingdu);
gundongtiao_mc.huakuai_mc.changkuanjuxing(-gundongtiao_mc._width/2, 0, gundongtiao_mc._width, gundongtiao_mc._width, huakuaibiankuangcuxi, huakuaibiankuangse, huakuaibiankuangtoumingdou);
gundongtiao_mc.huakuai_mc.endFill();
//---------滚动初始化---------//
//滑块的初始高度,并记录
chushigaodu = Math.floor(gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._height);
//初始化滑块Y坐标,并记录
ychushiweizhi = gundongtiao_mc.huakuai_mc._y=Math.round(gundongtiao_mc.shangfangkuai_mc._y+gundongtiao_mc.
shangfangkuai_mc._height/2);
//小滑块不可见
gundongtiao_mc.huakuai_mc._visible = false;
};
//%%%%%%%%%%%%%%%%滚动代码%%%%%%%%%%%%%%%%%%//
//////////为父剪辑的文字域注册侦听器,以侦听在文字域产生变化时,也就是在文本被载入进来时,执行下面的代码。这样就不用担心代码执行顺序问题!
var zhentingqi = new Object();
wenben_txt.addListener(zhentingqi);
//当文字域载入完成时,为什么触发onScroller事件,而不是onChange事件?
zhentingqi.onScroller = function() {
trace("-------------------------");
trace("滚动总行数="+wenben_txt.maxscroll);
trace("当前行="+wenben_txt.scroll);
//判断滑块儿是否显示,并根据文本内容多少定义滑块高度
if (_parent.wenben_txt.maxscroll != 1) {
gundongtiao_mc.huakuai_mc._visible = true;
//定义一个高度因子,此因子随加载文本的增多,将无限趋向于1。
var gaoduyinzi = 1-(wenben_txt.maxscroll-1.5)/wenben_txt.maxscroll;
//初始化滑块的高度,它的最小高度定义为2象素。
gaodu = gundongtiao_mc.huakuai_mc._height=Math.floor(chushigaodu*Math.pow(gaoduyinzi, 1/6));
trace("滑块高="+gaodu);
}
//滑块滚动的总象素数
var zongxiangsu = gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._height-gundongtiao_mc.huakuai_mc._height;
//定义平均象素,每一行所包含的像素数,即文本域每滚动一行,滑块需要移动的象素数。
var pingjunxiangsu = zongxiangsu/(wenben_txt.maxscroll-1);
//定义平均行数,每一像素包含的行数,即滑块每移动一象素,文本域在理论上应当滚动的行数(尽管非整数行在视觉上没有反映)。
var pingjunhangshu = (wenben_txt.maxscroll-1)/Math.floor(zongxiangsu);
trace("滚动总象素="+zongxiangsu);
trace("平均象素值="+pingjunxiangsu);
///////////定义上按钮
gundongtiao_mc.shangfangkuai_mc.onRollOver = function() {
gundongtiao_mc.shangsanjiao_mc.shangse(jiluhuodongse);
this.onPress = function() {
this.onEnterFrame = function() {
wenben_txt.scroll--;
// 使滑块儿移动到相应的位置。
gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
trace("滑块Y坐标="+gundongtiao_mc.huakuai_mc._y);
};
};
this.onRelease = function() {
delete this.onEnterFrame;
};
this.onRollOut = function() {
gundongtiao_mc.shangsanjiao_mc.shangse(jiluyuanshise);
};
};
////////////定义下按钮
gundongtiao_mc.xiafangkuai_mc.onRollOver = function() {
gundongtiao_mc.xiasanjiao_mc.shangse(jiluhuodongse);
this.onPress = function() {
this.onEnterFrame = function() {
wenben_txt.scroll++;
//使滑块儿移动到相应的位置。
gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
trace("滑块Y坐标="+gundongtiao_mc.huakuai_mc._y);
};
};
this.onRelease = function() {
delete this.onEnterFrame;
};
this.onRollOut = function() {
gundongtiao_mc.xiasanjiao_mc.shangse(jiluyuanshise);
};
};
///////////换用MOUSE对象的onMouseWheel方法结合侦听器实现滑块随鼠标滚球滚动
mouseListener = new Object();
Mouse.addListener(mouseListener);
mouseListener.onMouseWheel = function(delta) {
delta = 1;
gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
};
///////////滑块MC事件处理,当鼠标经过或按下时
gundongtiao_mc.huakuai_mc.onPress = function() {
//开始拖动
this.startDrag(false, this._x, ychushiweizhi, this._x, Math.round(gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.xiafangkuai_mc._height/2-gundongtiao_mc.huakuai_mc._height));
//使文本随滑块滚动
this.onEnterFrame = function() {
//在滚动过程中即时获得“滑块所处位置”
var xianzaiweizhi = Math.floor(this._y);
trace("现在位置="+xianzaiweizhi);
//使文本随滚动条滚动,这里为什么要加1,可见scroll属性值应该是取正的,也就是说它会删除小数部分,而非采用四舍五入制?
wenben_txt.scroll = (xianzaiweizhi-ychushiweizhi)*pingjunhangshu+1;
trace("scroll值="+Math.floor((xianzaiweizhi-ychushiweizhi)*pingjunhangshu+1));
trace("初始位置="+ychushiweizhi);
trace("现在位置="+xianzaiweizhi);
};
};
//滑块MC事件处理,鼠标移出或释放时
gundongtiao_mc.huakuai_mc.onRollOut = gundongtiao_mc.huakuai_mc.onRelease=function () {
// “滑块”停止拖动
this.stopDrag();
// 停止文本随滑块滚动事件
delete this.onEnterFrame;
};
};

下面是XML文档代码:

 

<XML version="1.0" encoding="UTF-8">
<滚动条>
<滚动条背景 背景色="#666666" 背景透明度="100" 边框色="#666666" 边框透明度="100" 边框粗细="1" 宽="20"/>
<方块 背景色="#000000" 背景透明度="100" 边框色="#999999" 边框透明度="100" 边框粗细="0"/>
<三角 原始色="#ffff00" 活动色="#ff0000" 透明度="100"/>
<滑块 背景色="#000000" 背景透明度="100" 边框色="#999999" 边框透明度="100" 边框粗细="0"/>
</滚动条>

 

说明:

由于我这个滚动条是完全由AS写成的,你只需要像在HTML网页中插入JS脚本一样,把上面的那段AS代码插入你的文本域所在贞,运行后,就会自动绘制滚动条并吸附到你的文本框右边了!
注意:
★你的文本域要命名为:wenben_txt。由于是练习,我没处理接口,不好意思:)
★你可以在XML中修改相应的参数。
★这个滚动条基本具备了scrollbar组件的所有功能,包括精确定位,而且避免了在输入文本时容易产生的滑块跳动事件。当然,最最关键的是:我这个滚动条只有2K多!
★这个作品纯属自娱自乐,挑战自我。采用基于原型的AS1.0,代码写的比较乱,请前辈高手多多指教。

 

 

 

省级FLASH课件制作培训请加我站管理QQ444860709 培训QQ专业群67042004。

FLASH8.0教程→ flash cs3视频教程 flashcs3教程 flash cs3教程下载 flashcs3视频教程 flash cs3 pro教程 flash cs3教程网 flash cs3 实例教程 flashcs3教程下载 flash cs3教程 pdf flash cs3按钮教程

期刊论文服务

合作期刊
学报期刊
 
获奖证书办理
本站已改版成新站 课件115学培吧http://www.kj115.com
在线咨询台